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X-Wing Miniatures Millennium Falcon Revealed

At last Saturday’s first World Championship for X-Wing the four finalists were given one of the best prizes ever, they became the first four people in the entire world to own their very own Millennium Falcon! I was a participant at the tournament (but sadly not a finalist) and I was able to convince one of the winners to let me snap a few shots of the upgrade and pilot cards that will be coming with the Falcon, which is due to be released in February.

Chewie and the Falcon’s generic pilot

Lando and Han

I missed the point values in each of these shots, but the Weapon Engineer costs 3 points and each of the Modifications costs 4 points. Modifications will be able to be used on any ship, but each ship may have only one modification. The Falcon comes with two copies of each modification.

Like modifications, each ship may only have one title and as you can see, the title is restricted by ship type. Adding the title makes the ship unique, thus you could play with two YT-1300s, but only one Falcon. The Luke card here is one of the new copilot cards that can be equipped to the Falcon to give it some new abilities. And look at those assault missiles! Those will be quite deadly to many of the Imperial squads I saw operating at the tournament, which drew their power from clustering up around ships like Vader and Howlrunner. Of course, it also has the potential for friendly fire as well.

Here are the other copilots. As you can see, they’re faction restricted. By the way, Chewbacca seems freaking nuts as a copilot.

Veteran Instincts is the last new card to come with the Falcon. Also included as an upgrade is one Concussion Missile card, but you’ve all seen those already.

Lastly, here’s a look at the maneuvers the Falcon can execute. You may have also noticed that with the Millennium Falcon title, the YT-1300 will also be able to execute the Boost action. What is the Boost action, you ask? Simply put, as your action you may take an extra move of distance 1. It can only be a straight or banking maneuver, however. No right turns. Also, you may not perform a Boost if it would cause you to overlap another ship or an obstacle. The idea of using Squad Leader to allow my Interceptors to first Barrel Roll and then also Boost in the same turn is getting me very excited for wave 2 of the ships.

I’d like to thank Ryan Krippendorf, one of the four finalists, for letting me dig around in his brand new Falcon and take these pictures. The Falcon, and all the ships in Wave 2 are due to be released this February.

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MER Episode 87: A Great Disturbance In The Force

Last week the MER crew assembled for an emergency session to discuss the dramatic events surrounding the acquisition of Lucasfilm Ltd. by the Disney Corporation. Evan will act as your moderator and referee as JD, Zach, and Leo go back and forth on the last thirty years, last week’s announcement, and the future of our beloved franchise.

Let your voice be heard over at the MER forums and tell us why you disagree with everything we have to say!

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Discussion Topics
– The State of Lucasfilm Leading Up To Now
– The Marvel Parallel
– Goodbye, Dark Horse; We’ll Miss You
– Episode VII and Other Tales
– Our Wish Lists

Music on this show has been provided to us by General Fuzz

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MER Episode 86: Speeders, Lasers, Armor Sets

The MER crew is finally back for more action this week and they definitely came back with plenty to talk about! Leo and Evan welcome back Scott, aka, Tassadar, to give us his thoughts on the recently released Terror From Beyond Operation. They also catch you up on the changes made in the last three weeks of Edge of the Empire updates. There’s more news as well as some great community discussion to be found in this exciting episode!

Come over to the MER forums, say hi to our podcasters, and talk all about the current and upcoming Star Wars games, including SWTOR, X-Wing minis, Edge of the Empire, and more!

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Discussion Topics
– Edge of the Empire Updates 6, 7, & 8
– SWTOR Patch 1.5 Up, Down, and Up on PTS
– The Cartel Market Hits the PTS
– Tassadar Talks: Terror From Beyond
– MERQ: Playing a different MMO? Will F2P bring you back?

Music on this show has been provided to us by General Fuzz

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MER Episode 85: Mass Affections

We certainly hope you’re in the mood for a long nearly all-SWTOR episode, ’cause that’s what this 2-hour monster turned out to be! Leo and Evan welcome back JD for more of JD’s Crafting Corner and he brings us the nuts n’ bolts on how companion affection aids your crafting. Even with all the crafting talk, they still find time for news, including updates on X-Wing and Edge of the Empire errata.

JD’s Crafting Links:

dulfy’s guides: by far the best resource
esseles affection farming guide
buyer’s guide to the GTN

Let JD, Leo, and Evan know what you REALLY think over at the MER forums!

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Discussion Topics
– The SWTOR Community Cantina Tour
– We Lose Another Dev
– Fantasy Flight Updates
– More Fun With JD’s Crafting Corner

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A High Res Look at X-Wing’s Wave 2 Ships

It has recently been discovered that there are large, higher resolution photos of all four ships in Wave 2 of X-Wing: Miniatures to be found on the Australian gaming website Milsims. Let’s take a closer look at these ships, shall we?

First up is the Millennium Falcon. My first thought when I look at this picture is “Holy Crap!” Just look at all the detail included in this figure. It’ll definitely be worth the $30 that the two medium size ships will cost. Looking at the base you’ll notice that the pilot for this ship is Han Solo (other available pilots will be Chewie, Lando, and Nien Nunb) who has a Pilot Skill of nine. That’s as good as Wedge! Han can also perform the Focus or Target Lock actions. As for the stats of the actual ship, it’s Primary Weapon has a firepower of three which seems a bit low to me. I would think with dual quad lasers, the Falcon should put out a bit more damage than an X-Wing. Maybe it’s a balance issue? Also notice the new circular symbol with an arrow on the base? I can only assuming that this is to remind players that the Falcon’s weapons are mounted on turrets and can thus shoot 360 degrees. The cone of the forward firing arc will likely only be used for missile weapons.

Another stat that many people are finding equally odd is the Agility value of only one. However, this seems to fit with the ship to me. Remember in A New Hope when they are being attacked by the TIE Fighters as they are fleeing the Death Star? In that scene they are constantly being pounded by the TIEs and rather than dodge the fire, they instead rely on the heavy shields and armor to protect them while they brought their superior firepower to bear. And just look at those stats for Hull and Shields: eight hull and five shields. It’s going to take an enemy a long time to burn through all of that. But an un-upgraded ship will cost you somewhere in the forty point range to play, which will be nearly half your squad. You’ll have to decide which you want more: bigger guns, or more guns.

Along with the Falcon, the Rebels will also receive the RZ-1 A-Wing interceptor. This small and agile ship has an Agility of three, a Hull of two, two Shields, and it’s Primary Weapon fires for two damage dice. We can see on this base that it is being piloted by Tycho Celchu, who has an Ability of 8. The A-Wing will also come with two generic pilots and one other unique pilot. A-Wings, sadly will not be able to utilize any of the very powerful Astromech upgrades, but this offset by the addition of the new Boost action. While FFG has yet to release any details on what exactly the Boost action will do, it seems to allow the A-Wing (and the TIE Interceptor) to utilize it’s superior speed to make an additional move, which could tactically be even bigger than the Barrel Roll ability.

Interestingly enough, A-Wings appear to come with more stress tokens than any other ship and the official description even says that “Rebel aces like Tycho Celchu push this sleek starfighter to its limits as they seek to gain every advantage it can give them…” Perhaps the A-Wing will have several mechanics that revolve around performing very difficult, stressful maneuvers?

Here we have the TIE Interceptor who, with the Evade, Boost, and Barrel Roll actions, is the most maneuverable ship on the battle field. The TIE/In will come with Baron Soontir Fel, the leader of the deadly 181st Imperial Fighter Wing, as it’s elite pilot and he has a Pilot Ability of nine. The ship itself possesses an Agility, Hull, and Primary Weapon all with the value of three, making it slightly more resilient than your standard TIE Fighter.

And last we have the Slave I. This Firespray-class ship is Imperial’s medium size ship to be included in wave two. The ship has a Weapons value of three, two agility, six hull, and four shields. So it is slightly more maneuverable than the Falcon, but less resilient. When Boba Fett pilots he has a Piloting Ability of eight. The most interesting part of the Slave I’s base is that you can see the second firing arc behind the ship. So while missiles will only fire forward, you’ll be able to fire your lasers at those pursuing you.

Like I said above, this and the Falcon are medium sized ships. The most common question people ask about the medium ships is, “How big are they compared to the regular fighters?” So below I made an attempt to show the scale differences by matching up the widths between the pegs on the bases. So, while this is not 100% accurate, it should be pretty close.

All four of these ships are slated to be released sometime during the fourth quarter of 2012.