Nov 11
2012

X-Wing Miniatures Millennium Falcon Revealed

Written by Admin | posted in News, Read, Tatooine Press, Uncategorized | 5 Comments |

At last Saturday’s first World Championship for X-Wing the four finalists were given one of the best prizes ever, they became the first four people in the entire world to own their very own Millennium Falcon! I was a participant at the tournament (but sadly not a finalist) and I was able to convince one of the winners to let me snap a few shots of the upgrade and pilot cards that will be coming with the Falcon, which is due to be released in February.

Chewie and the Falcon’s generic pilot

Lando and Han

I missed the point values in each of these shots, but the Weapon Engineer costs 3 points and each of the Modifications costs 4 points. Modifications will be able to be used on any ship, but each ship may have only one modification. The Falcon comes with two copies of each modification.

Like modifications, each ship may only have one title and as you can see, the title is restricted by ship type. Adding the title makes the ship unique, thus you could play with two YT-1300s, but only one Falcon. The Luke card here is one of the new copilot cards that can be equipped to the Falcon to give it some new abilities. And look at those assault missiles! Those will be quite deadly to many of the Imperial squads I saw operating at the tournament, which drew their power from clustering up around ships like Vader and Howlrunner. Of course, it also has the potential for friendly fire as well.

Here are the other copilots. As you can see, they’re faction restricted. By the way, Chewbacca seems freaking nuts as a copilot.

Veteran Instincts is the last new card to come with the Falcon. Also included as an upgrade is one Concussion Missile card, but you’ve all seen those already.

Lastly, here’s a look at the maneuvers the Falcon can execute. You may have also noticed that with the Millennium Falcon title, the YT-1300 will also be able to execute the Boost action. What is the Boost action, you ask? Simply put, as your action you may take an extra move of distance 1. It can only be a straight or banking maneuver, however. No right turns. Also, you may not perform a Boost if it would cause you to overlap another ship or an obstacle. The idea of using Squad Leader to allow my Interceptors to first Barrel Roll and then also Boost in the same turn is getting me very excited for wave 2 of the ships.

I’d like to thank Ryan Krippendorf, one of the four finalists, for letting me dig around in his brand new Falcon and take these pictures. The Falcon, and all the ships in Wave 2 are due to be released this February.

Sep 28
2012

A High Res Look at X-Wing’s Wave 2 Ships

Written by Admin | posted in News, Read | 4 Comments |

It has recently been discovered that there are large, higher resolution photos of all four ships in Wave 2 of X-Wing: Miniatures to be found on the Australian gaming website Milsims. Let’s take a closer look at these ships, shall we?

First up is the Millennium Falcon. My first thought when I look at this picture is “Holy Crap!” Just look at all the detail included in this figure. It’ll definitely be worth the $30 that the two medium size ships will cost. Looking at the base you’ll notice that the pilot for this ship is Han Solo (other available pilots will be Chewie, Lando, and Nien Nunb) who has a Pilot Skill of nine. That’s as good as Wedge! Han can also perform the Focus or Target Lock actions. As for the stats of the actual ship, it’s Primary Weapon has a firepower of three which seems a bit low to me. I would think with dual quad lasers, the Falcon should put out a bit more damage than an X-Wing. Maybe it’s a balance issue? Also notice the new circular symbol with an arrow on the base? I can only assuming that this is to remind players that the Falcon’s weapons are mounted on turrets and can thus shoot 360 degrees. The cone of the forward firing arc will likely only be used for missile weapons.

Another stat that many people are finding equally odd is the Agility value of only one. However, this seems to fit with the ship to me. Remember in A New Hope when they are being attacked by the TIE Fighters as they are fleeing the Death Star? In that scene they are constantly being pounded by the TIEs and rather than dodge the fire, they instead rely on the heavy shields and armor to protect them while they brought their superior firepower to bear. And just look at those stats for Hull and Shields: eight hull and five shields. It’s going to take an enemy a long time to burn through all of that. But an un-upgraded ship will cost you somewhere in the forty point range to play, which will be nearly half your squad. You’ll have to decide which you want more: bigger guns, or more guns.

Along with the Falcon, the Rebels will also receive the RZ-1 A-Wing interceptor. This small and agile ship has an Agility of three, a Hull of two, two Shields, and it’s Primary Weapon fires for two damage dice. We can see on this base that it is being piloted by Tycho Celchu, who has an Ability of 8. The A-Wing will also come with two generic pilots and one other unique pilot. A-Wings, sadly will not be able to utilize any of the very powerful Astromech upgrades, but this offset by the addition of the new Boost action. While FFG has yet to release any details on what exactly the Boost action will do, it seems to allow the A-Wing (and the TIE Interceptor) to utilize it’s superior speed to make an additional move, which could tactically be even bigger than the Barrel Roll ability.

Interestingly enough, A-Wings appear to come with more stress tokens than any other ship and the official description even says that “Rebel aces like Tycho Celchu push this sleek starfighter to its limits as they seek to gain every advantage it can give them…” Perhaps the A-Wing will have several mechanics that revolve around performing very difficult, stressful maneuvers?

Here we have the TIE Interceptor who, with the Evade, Boost, and Barrel Roll actions, is the most maneuverable ship on the battle field. The TIE/In will come with Baron Soontir Fel, the leader of the deadly 181st Imperial Fighter Wing, as it’s elite pilot and he has a Pilot Ability of nine. The ship itself possesses an Agility, Hull, and Primary Weapon all with the value of three, making it slightly more resilient than your standard TIE Fighter.

And last we have the Slave I. This Firespray-class ship is Imperial’s medium size ship to be included in wave two. The ship has a Weapons value of three, two agility, six hull, and four shields. So it is slightly more maneuverable than the Falcon, but less resilient. When Boba Fett pilots he has a Piloting Ability of eight. The most interesting part of the Slave I’s base is that you can see the second firing arc behind the ship. So while missiles will only fire forward, you’ll be able to fire your lasers at those pursuing you.

Like I said above, this and the Falcon are medium sized ships. The most common question people ask about the medium ships is, “How big are they compared to the regular fighters?” So below I made an attempt to show the scale differences by matching up the widths between the pegs on the bases. So, while this is not 100% accurate, it should be pretty close.

All four of these ships are slated to be released sometime during the fourth quarter of 2012.

Sep 17
2012

X-Wing Miniatures Tutorial

Written by Admin | posted in News, Tatooine Press | 0 Comments |

 

With the release of Fantasy Flight Games’ X-Wing Miniatures Game, as they’ve done with many of their other titles, FFG has released a series of videos on how to get started playing the game. The videos can be viewed in multiple parts, each one focusing on a different aspect of the game, or all of them as one 12-minute video. The quality of the videos is, as with all things FFG, exceptionally high and they give you enough info to make you terribly excited! We’ve linked to the complete video on YouTube, but you can also find it, along with additional information at the official webpage for the game.

I highly encourage you to go out and, at least, get the core game. Once you and a friend (or two!) have played a few games, you’ll soon want to go out and get some expansions. Leo will have a review of the games he and I and Zach played the week following GenCon coming soon!

Aug 14
2012

New 1313 Trailer

Written by Admin | posted in News, Read, Uncategorized, Watch | 2 Comments |

1313 Trailer

There’s a finally some new footage for Star Wars: 1313. Take a look at this newest trailer, courtesy of IGN.

For the most part, this is just a minute and a half of footage that we’ve already seen, only re-cut. There are little bits of new footage interspersed throughout the video, most notably the wide shot of the actual level 1313 of Coruscant. I cannot wait to explore this place!

Level 1313

Still, this trailer really bothers me for the same reason that most Hollywood trailers annoy me these days. Too many jump-cuts, the “robot fart” sound effect that seems to be a prerequisite to all trailers these days, and the fade to black before a big action sequence. It’s like there’s only one guy in the world making every action/sci-fi movie trailer, and now he’s invaded the gaming world too.

Jun 16
2012

Under Construction

Written by Admin | posted in News, Read | 6 Comments |

Under Construction

As you may have noticed, things have been a little quiet around here recently. We’ve had a lot going on, but, more than anything else, we’ve been looking to make some changes to Mos Eisley Radio. We are most certainly not leaving the podcasting space, nor are we abandoning the Old Republic community. Far from it!

Before we say anything else though, we have to give a multitude of thank you’s to all those who have continued to not only listen to our shows, but also contribute to our great community both on our forums and in SWTOR itself. Without you folks, there wouldn’t be much reason for us to talk for two hours every week.

I’m not going to go into too much detail just yet, but what I can tell you is that within the next couple weeks you’ll see some some big changes made to the site and the flagship show. We have a lot in store for you, a lot that is going to be a bit unexpected, but, I think, a lot of fun, very informative, and will give our community even more to talk about. We know patience may sometimes be in short supply here on the interwebs, but if you stick with us, I think you’ll find it’ll be worth it!

Keep checking back here for updates and follow our twitter feed, @moseisleyradio. Follow our SWTOR guild leader Alan on twitter, @AlanShotFirst, as well as the official MERC guild feed, @MERCGuild, and also the hosts of MER and Ossus Academy, Zach, @zachbrown83, Evan, @epgelion, and Leo, @crackerbox42.

Thanks, guys! We’ll keep you posted! – Evan

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