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MER Episode 63: Fully Armed and Operational


Posted on December 28th, by Admin in Listen, Mos Eisley Radio. 22 comments

The first official week of The Old Republic is in the books and the MER crew has gathered to see how it’s going and look ahead to upcoming patches. Besides the recent patch 1.0.1, they also take a look at James Ohlen’s developer preview of the first big patch of 2012. Alan, Leo, Zach, and Evan lay down their thoughts, predictions, and only a few gripes regarding their experiences and what they’d like to see happen in the coming months. Also, they answer a whole lot of your questions and give us another update on the activities of MER’s official guild.

Quick note: iTunes did not show all of our recent 5-star reviews at the time of recording, but we do thank all that have left us 5-stars and we will give you the proper shout-out next week! Thanks again!

Weigh-in with your own thoughts at this episode’s forum thread.

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Discussion Topics
– Week One: Queues and Server Status
– SWTOR Population: Over 1 Million!
– Patch Update: 1.0.1 and Beyond
– Your MER-Q’s
– MERC Guild Update

Show Art Submitted By: Joel





22 thoughts on “MER Episode 63: Fully Armed and Operational

    • We should be available on zune. I use Zune Marketplace for everything so I make sure this happens. Let me know if you still can’t find it.

  1. I use TeamViewer (which is a free iPhone app) on my iPhone 4s to remote control my computer, and level my crew skills. As long as you’re computer is on (not asleep) you could log in/do basic functions ingame.

  2. Heya,
    would just leave a note letting you know how much i appreciate the show/podcasts. I just happened to come across MER surfing the net for SW:ToR podcasts, and now its the first thing i check when coming in to work (MER, and new DH casts. I really enjoy listening, so keep up the good work!

    Best holiday wishes from Norway, and may the force be with yous 🙂

    Regards,
    Kristian

    • Thanks for the kind words and thank you for listening. Glad to hear you are enjoying them. 🙂 Hope you have a great christmas/holiday as well.

  3. U can use VNC to log on remotely thats what I use. U need a server for your pc with is free . I use Ultravnc then get vnc client for your iphone

  4. I would try out logmein as suggested before. They have a free version that works great, with iphone / ipad app support. I have used this before to launch and login to swtor.

    The challenge is trying to stay logged in before you get home. It is against the EULA to automate keystrokes to try to prevent your swtor session from timing out.

  5. The problem with the maintenance was properly more on the european side.
    For us european players the server was down the whole daytime (11:00 till 19:45).

  6. okay guys you talk about a plague in the 2012 patch of Star Wars the Old Republic.
    and the question was asked which plague you think they’re talking about.
    and there was some answers and guesses will I also have guess and here is mine.

    There is a book Star Wars the Old Republic the name of the book is harvest.
    And this is what it says about the book.

    The era of the Old Republic is a dark and dangerous time, as Jedi Knights valiantly battle the Sith Lords and their ruthless armies. But the Sith have disturbing plans – and none more so than the fulfillment of Darth Scabrous’s fanatical dream, which is about to become nightmarish reality.

    Unlike those other Jedi sidelined to the Agricultural Corps – young Jedi whose abilities have not proved up to snuff – Hestizo Trace possesses one extraordinary Force talent: a gift with plants. Suddenly her quiet existence among greenhouse and garden specimens is violently destroyed by the arrival of an emissary from Darth Scabrous. For the rare black orchid that she has nurtured and bonded with is the final ingredient in an ancient Sith formula that promises to grant Darth Scabrous his greatest desire.

    But at the heart of the formula is a never-before-seen virus that’s worse than fatal – it doesn’t just kill, it transforms. Now the rotting, ravenous dead are rising, driven by a bloodthirsty hunger for all things living – and commanded by a Sith Master with an insatiable lust for power and the ultimate prize: immortality… no matter the cost.

  7. In regards to the plague mentioned in the early look, I’d put money on it either being the death seed, or Blue Shadow virus.

    Most likely the Death Seed, Bioware seems to have a good grasp of the popular EU novels featuring Luke and the NJO.

      • First off, Clone Wars is good.
        Second, I’m betting they’d try to wring the Rakghoul plague for all it’s worth. Everyone knows it and it’s a Sith virus to begin with, so it works.

  8. In the SW novel Blood Harvest a Sith Lord created a plague on a planet where there was a sith academy.I can’t remember the name of the planet or the exact time it occured but that is the only plague I can think of.

  9. I was hoping to hear the crew’s response to the slicing nerf and this was not it. 1) getting back a few hundred credits profit for 20-30 minutes is not “free credits”, it takes only 1 failure to eradicate your “free credits” 2) A “success” on a mission to return credits should not be less than the mission cost. I, unfortunately, “succeed” with negative credits 8 out of 12 rich lockboxes, negating even my “free credits” as referred to in 1. 3) I refuse to look at a spreadsheet and try to figure out which missions are less broken (or possibly more broken from the dev’s perspective) and only do missions that give an 8-12% return, or any other sort of “lets try to outthink the dev’s” strategy of figuring out how to turn the skill into a money making skill.

    It was broken before, because it was so good it made me want to be able to run missions all day. I no longer have that desire. Fair enough. But no one should be trying to argue that a “rich” mission that “succeeds” should have the potential give me back less credits than what I put into it. It doesn’t make sense to trade credits directly for less credits and call it a success. My hope is they make it more like the other skills and reserve credit lockboxes for gathering and put green schematics or missions or something as the default return for non-augment missions. It can be argued that a mission is not worth as much as the cost of the mission, but it can’t be argued that “no one” will buy the missions for as much or possibly more than the price of the mission, because people are funny creatures and who knows what they’ll pay.

    You do touch on part of my frustration, the ability to send out crewmembers while doing 4 man groups (whether pvping or whatever) is awesome! But whats not awesome is I no longer have anything useful to really send my crew out on, because slicing is broken, and salvaging missions just aren’t needed to supplement what I get doing missions. So now I don’t ever send my crew out on missions, other than occasionally cybertech when I level or something.

    • We do touch on this a little bit in the upcoming episode, which was recorded last night (Monday). Until it gets leveled out to an acceptable point, we’ll keep talking about it, believe me.

  10. great episode, lots of energy with the game now fully launched! I’m a Guardian DPS and have to agree with the comment about building up the focus to do damage and elites of my level kicking my trash if I have the wrong companion out. glad it’s not just me 🙂

  11. like some people have said, the blackwing virus from the red harvest book. the reason I think this is because the book actually takes place during TOR’s time line. heck they even mentioned the sacking of Coruscant and it was mentioned as if it happened recently in the book.

    any way I love your podcast and hope you guys keep up the good work.

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