We asked for details about game mechanics, and Bioware answered with almost an entire month dedicated to The Old Republic’s crafting system, which will henceforth be referred to as “Crew Skills”. While on the surface the solution may seem simple, this is actually a very deep system that took us, well, mostly Brooks, a fair amount of time to wrap our heads around. Once we had things figured out, though, we ventured into some great discussions about what it means to be a crafter and the impacts that this system will have on how players interact not only with the crafting system, but with their companions as well. Also, since the both of us have just recently starting playing World of Warcraft again, we talk a bit about this week’s launch of Cataclysm and what Bioware stands to learn from the work Blizzard has done.
We want to offer a big thanks to Wraithgate428, Honey Dijon, mminer, and Steiny for taking the time to leave us reviews on iTunes.
Music for this show was provided by General Fuzz. Check out more of his work at generalfuzz.net
Discuss this episode on the FORUMS
News from the Galactic Republic
11/12 Crew Skills Announced as SWTOR’s Crafting System
– Crew Skills on SWTOR.com
– Crew Skills Developer Blog from Systems Designer Patrick Malott
– Interview with Daniel Erickson at Darth Hater
– Collection of Damion Schubert’s forum posts at Darth Hater: Nov. 15 and Nov. 22