MER Episode 05 – PAX 2009

PAX 2009 served up a huge pile of new SWTOR news. Everything from Coruscant, to Trooper gameplay, to player housing, and more. Give it a listen and join the discussion!
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News From the Galactic Republic
PAX – Penny Arcade Expo
-Coruscant confirmed as a playable planet (Video @ YouTube)
-Trooper class demo
-Death system
-Use of phasing system for personal stories
Stories From the Outer Rim
-Player housing
-Morality System
-Sith Infiltrator Class
Listener Questions
@sirdesmond – Do you think SWTOR will have character customization to the level of Champions Online or Star Trek Online?
@TonySama22 – The finishing moves in some vids, will those come about from talent trees or trainers, etc?
@NpXDinO – The landscape was beautiful in the demos!! How high are the land expectations after that sexyness!?!?
Let us know your thoughts in the comments and the forums!







Comments
i noticed there was a rank number on one of the Troopers skills (barrage or something like that) have the devs touched on that at any point?
As far as skills and levels of skills, I think on the whole developers are saying that it’s still too early on to confirm anything. They certainly have a system in place, like what we can see in the videos, but there has yet to be anything beyond “Here’s this Fire Bomb ability”.
A few things:
I personally hope that Sith and Jedi have sub-classes like the KotOR games. Ex: Jedi Consular, Sentinel, Guardian. I don’t expect there to be multiple Jedi or multiple force-using Sith. Remember that Sith are a faction, and not necessarily force-sensitive. To that end, it’s quite possible that there will be other “Sith ___” classes that aren’t force sensitive. There are several lengthy threads on the swtor.com about whether there will be two or four force using classes, and it seems that the majority viewpoint is that there will only be two.
It’s been a long time since I’ve played SWG, but you are supposed to like leave copies of your DNA at different clone centers. When you die, you rez at the closest center you registered at. Something along those lines.
I know the housing scheme in SWG sounds kinda crazy, what with all the taxes, mayors, and what-have-you, but I actually really enjoyed it. Like Zach said, it’s really cool to own a house that everyone can see at stop by, and you can fill it with your trophies and what-not. My guild actually used to have meetings in the town hall, where we all had to sit in chairs and stuff. Went a little overboard with the RP, but it was fun. Brooks is right, though. People did RETARDED stuff with their house placement, and the houses caused lag. I personally feel like instanced neighborhoods would probably be the best option.
As far as the morality goes, Sith Empire does not necessarily = “evil”. As you know from past KotOR games, there are lots of soldiers in the Sith army that aren’t evil, they’re just a soldier doing their job. The reason that the Sith are generally viewed as evil, is that the FS (force-sensitive) members of the Sith draw upon the dark side of the force, resulting in lots of ambition and a general lack of respect for life. They reward their members for acting similarly. So I definitely think that you can be a “good” member of the Sith Empire. Although, I definitely agree that morality alignment will probably often reflect faction. I am definitely going full dark side for the Sith Empire >:)
BTW, the “bloopers” at the end were great.