MER Episode 03 – Speculathon 2009

With little news coming from the SWTOR site and Comic-Con, we break down some of the finer points of group play and the concept of companion characters in an MMO setting. We also get our first chance to field some listener questions from Twitter and the site. Give it a listen and let us know what you think in the comments!
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News From the Galactic Republic / Stories from the Outer Rim
Pre Comic-Con IGN Interview with Dallas Dickinson and Jake Neri
-Healing
-Raids and Group Class Members
-Companion Characters
Twitter Questions
-sirdesmond and bmartin717 were curious about group structure and whether or not tanks would be required.
-NpXDinO and Silv3r_Rav3n wanted to know about the graphics in SWTOR
P.S. Unfortunately we missed covering the new developer blog. This will definitely be discussed in the next episode!







Comments
Eve Online, which is open-PVP, allows player-based bounties to be placed on other players heads and it adds a great dynamic and very realistic feel to the environment. I never ran into a single case of exploitation really in my year and a half of playing it. People aren’t going to spend the money to knock out just some guy who ganked them when they weren’t watching and realistically, bounty hunters aren’t going to take the time to hunt down a bounty unless the price is right (and by that I mean fairly high). It would add something really excited to guild/clan interactions where there are assassinations of high-ranking officials and a need for security and bodyguard types of clan leaders, which would be epic.
Imagine seeing the leader of one of the largest Sith guilds surrounding by 5 bodyguards of various classes traveling across a city only to be struck from all sides by a group of 6 bounty hunters, jet-packing in and flamethrowing everything.
That would be my new definition of epic.
Christian, I copied and replied to your comment in the new EP.3 forum post
[...] 3. Mos Eisley Radio has Episode 3 of its podcast available. [...]
[...] Download and check out the show notes at our OFFICIAL SITE. [...]
Hi guys, just listened to episode 3. I just wanted to make a quick comment about Player Bounties. The problem with them is that there would not be an equivalent mechanic on the Jedi side. Sure, smugglers would be able to make smuggling runs, but it would be NPC-originated and NPC-ended. For that reason, I feel that bounties are going to be NPCs only.
If one of things you have to deal with when playing Republic is the chance of being hunted down randomly while you’re minding your own business, a lot of people are going to shy away from Republic just because of that. I know I would have second thoughts if the guild I’m joining weren’t already Republic.
Re: Heals
I speculate that Jedi Knights (Republic) might use force heals for a raiding party, whereas that role will be filled by a class other than Sith Warrior for the Sith Empire. Since KotOR considers healing a light-side power, and since the Warrior seems to be all about melee/force combat.