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 Post subject: Re: MER Episode 77: The Numbers Games
PostPosted: 14 May 2012, 09:21 
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Evan wrote:
I don't remember saying that.

Huh. I hadn't had THAT much to drink. I'll have to go back and re-listen to it before I can comment.


As a citizen of Northern Wisconsin, I can say that Leinie's has done this to me a couple times...

Glad to hear you guys like the shandy, not a fan myself. I like the original; even named my MERC II alt after my favorite beer!

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 Post subject: Re: MER Episode 77: The Numbers Games
PostPosted: 15 May 2012, 10:42 
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Great episode, but seemed like everyone was a bit down with the drop in subs and overall a loss in that new mmo feeling. It seems the forum folks are screaming for new content and yet most of them haven't done the current content. What people are really looking for is a compelling reason to keep playing. Bioware has made a couple of missteps on that front. Group finder and cross server warzones should have been in by now, as well as opening too many servers in the beginning. They lost a lot of subs simply because it is not fun, nor compelling to play on a server with less than a 100 concurrent users during primetime. If your thing is OPS but you can't get 7 other people or fp's and you can't find a tank or a healer, you're not gonna stick around to see if they can fix it. If your thing is pvp and you can't get a queue to pop during the course of the night, you're not gonna stick around.

What we currently have left, at least on our server are the altoholics and the casual questers. Which is fine, but even they get kind of down when they are on Hoth or Voss or wherever....all alone.

The player base is screaming for mergers, and as good as that sounds for those of us on underpop servers it is not good for the games longevity. Rift all but died after their server mergers, so did DCU. Server transfers, handled well, will work, and it can't happen soon enough. They need free transfers from the 4 most populated servers and the 16 least populated server all into 4 mid pop servers in a two week window. They need to see how that pans out and then open up round two of free transfers along with paid transfers (please no more than $10, wow is $25 and that is just painful, maybe $25 and a free month) I personally would rather have a 5-15 minute queue to get in my server than one that just slowly dwindles out again.

This game is really amazing and Bioware did so many things right with it, they just made a few mistakes about what the player base really needed to stay compelled. We need to feel part of a thriving community, not a declining one. All the new content in the world can't fix not having anyone to do it with.

For the next podcast, see if you can find a guild leader from a thriving server to give their opinion of the game. I think you will find a completely different mindset than what those of us on Veela have atm.

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