This week we get back to the classic style of MER, breaking down the latest news and getting to the heart of community conversations. We get caught up on all the details for Space Combat and the new Jedi Knight advanced classes, and take a good look at the four new playable species. The community really brought their A-game for this week's discussion topic, and they helped us dissect the concerns surrounding class restrictions. Also the mail bag has gotten significantly lighter, and we'll continue to answer our backlog of emails in the next couple of shows.
We want to offer a big thanks to Rel82aStarkiller, Mesirav Darkcrest, Kathy from Corellian Run Radio
, camensmasher, Robhellboy, Lordhammer from Guild Umbra
, Timsobuff, Xavier, and Sebastian0 for taking the time to leave us reviews on iTunes.
Music for this show was provided by General Fuzz. Check out more of his work at generalfuzz.netNews from the Galactic Republic8/17 - PC Gamer article covering space combat in The Old Republic
-Space combat is NOT going to be a sim like X-Wing vs. TIE Fighter
-Buzz word used at the press junket was “Tunnel Shooter”
-Combat will be accessed via unlockable “hot-spots” that you interact with similar to the glaxy map in ME.
-Combat is single-player at first, plans to implement PVP and Co-op in the future8/13 - Jedi Knight Advanced Classes
-Advanced Classes update at SWTOR.com
with in-game footage of Jedi combat
-Advanced Classes: Guardian and Sentinel
-Also introduced to the first companion for the Knight, the T7-01 Astromech
-Lightsaber forms at Wookiepedia8/6 - New Timeline Holorecord covering the Mandalorian War
-Timeline Video at SWTOR.com
-Focuses on the Republic’s struggle and how Revan and Malak turned the tide
-Their acts ended the war, but also lead to their fall to the dark side
-Next Timeline will investigate even more dark side influence over the war, specifically Exar Khun8/6 - Four new playable species announced
-Species update at SWTOR.com
-Sith Pureblood confirmed for Sith Warrior (Wookiepedia
-Miraluka confirmed for Jedi Knight (Wookiepedia
-Mirialans confirmed for Jedi Consular (Wookiepedia
-Zabrak confirmed for Sith Inquisitor (Wookiepedia
)“There are combinations we haven't confirmed. James recently talked on this subject at Comic-Con International, though, and announced that there will be some restrictions. For the time being, the combinations we have announced you can count on. What other combinations will there be? That's an update for another day...” - Sean DahlbergStories From the Outer RimCommunity Discussion - Class RestrictionsListener Questions
GoodRevan - Do you think there will be expansion packs released to keep things with TOR new and up to date, or do you think that this is a one off deal? And if there are expansion packs, do you think that they will add new planets, or weapons, etc?
Couldn’t find an official word from Bioware, but it’s very likely there will be expansions
Mads from Denmark - I've been wondering for a while now, how much of a role the companion characters will play in the end game play of swtor. I loved them in both Kotor and Mass Effect and I wonder how much different they are going to be in this game. Specifically if you lose a character, lets say a healer-type, because they don't like the way you do things, does that mean that you have a disadvantage in endgame? Are more than one of your companions capable of filling a certain role?
Sergio - Do you guys plan on making a guild in SWTOR?
Tygran - One major theme in most SW movies/books/games is redemption and the fall from grace. Do you think they will allow players to switch sides? Such as a Jedi losing his way and switching to Sith. Not sure how that would work for the other classes. If they did this, I would hope it would come with a cost such as a long quest chain and loss of abilities while you learned new ones.
No faction swaps. Ever. - James Ohlen, Lead Designer
KondorHawx - Once the game comes out and we're all enjoying the wonderful universe of Star Wars, what are your plans on the occurrence of the show? Weekly, bi-weekly?