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 Post subject: 1.3 Class Changes
PostPosted: 06 Jun 2012, 13:08 
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Hmm. Not sure how I feel about these changes yet. Reducing kiting and making it easier for Knights to fight, idk sounds like reducing the CD on Force Leap might be a bad idea. If its across the class, that will make Sentinels the most annoying class in the game. 2 leaps already, slows, interrupt, massive defensive wards, I foresee lots of QQ lol

"Smart" AOE damage? You mean Easy Button. They are already messing with threat. Yes lots are saying its hard to hold, that's fine increase it, but targets that are CCd aren't affected by AOE damage? Reminds me of the Friendly EMP from MW2, which is just absurd. Increase threat, but please don't make this into WoWs on demand, 1 button, do this with my eyes closed Threat.


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 Post subject: Re: 1.3 Class Changes
PostPosted: 06 Jun 2012, 14:27 
Initiate
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Joined: 25 Apr 2012, 21:31
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Yeah this "smart" damage system doesn't exactly sound tasteful in my opinion. By the report on changing things for tanks it seems a lot of abilities are being changed for AoE purposes (I was surprised HiB for Troopers is now AoE which is weird in my opinion). Things will probably be changed around more later on.


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