Open Bounty 007: SWTOUR

Discuss past episodes of Open Bounty here!
User avatar
Zach
Master
Master
Posts: 529
Joined: 01 Jul 2009, 09:45

Open Bounty 007: SWTOUR

Post by Zach » 21 May 2011, 14:08



Last month we traveled to Austin, Texas to participate in #SWTOUR at Bioware's studio. During this time we were able to catch up with Damion Schubert and have a chat with him. In this episode we hit on companion characters, crafting and much more.

User avatar
Alan
Master
Master
Posts: 1533
Joined: 02 Nov 2010, 16:59
Location: Texas

Re: Open Bounty 007: SWTOUR

Post by Alan » 21 May 2011, 14:19

Many insights and nuggets of goodness in this episode!

- Alan
Image
Image

User avatar
Snodge
Master
Master
Posts: 646
Joined: 12 Jan 2011, 15:41
Location: Bristol, UK

Re: Open Bounty 007: SWTOUR

Post by Snodge » 21 May 2011, 14:42

I liked this lots! Nice to see Evan as well! :)
Image
@Snodgethebodge
f: Hugh Jones
Google+
MSI 790FX-GD70 Mainboard || AMD Phenom X4 965 || 8gb RAM || 1gb ATI 5870 Radeon || 256gb SSD + 250gb SATA2 || Asus Xonar Xense Soundcard || Win 7 x64 SP1

User avatar
Nemuel
Knight
Knight
Posts: 159
Joined: 25 Feb 2011, 17:24
Location: Amsterdam

Re: Open Bounty 007: SWTOUR

Post by Nemuel » 21 May 2011, 17:03

Bit of a wobbly camera, but great interview guys, you made him think quite a bit
Image

User avatar
Dileptor
Master
Master
Posts: 318
Joined: 28 Feb 2011, 04:48
Location: Czech republic - Prague

Re: Open Bounty 007: SWTOUR

Post by Dileptor » 21 May 2011, 17:30

Nice episode guys!
Damion seems to answer in an honest way, not trying to please everybody. I always get the feeling with him like:"This guy knows his stuff."
Image

User avatar
syllepsis
Knight
Knight
Posts: 107
Joined: 23 Feb 2011, 23:04

Re: Open Bounty 007: SWTOUR

Post by syllepsis » 21 May 2011, 17:52

Alan wrote:Many insights and nuggets of goodness in this episode!


^^^ Completely agree.

Good job with the interview! You guys always do a good job with your vidcasts.

User avatar
DarthPlow
Master
Master
Posts: 319
Joined: 11 Aug 2010, 22:25
Location: California

Re: Open Bounty 007: SWTOUR

Post by DarthPlow » 21 May 2011, 22:40

I'm glad they said that they want the gear form crafting to be a viable option. I hated spending hours getting the mats and crafting the items just to run to a vendor when my bag was full and off load everything.
Image

Image

Image

User avatar
Outlander
Padawan
Padawan
Posts: 86
Joined: 03 Dec 2010, 15:02

Re: Open Bounty 007: SWTOUR

Post by Outlander » 22 May 2011, 03:09

Great interview guys!

Really glad that flashpoints are at least related to your main story and not just something completely random that you do. But I'm not sure how I feel about having companions in flashpoints, the only way that i can see it working is if they had something like they had in Dragon Age where you can set the traits of the AI like to be the main healer, tank, or dps.

lol that clip made we want to watch the original movies...but yeah crew skills, its a great idea and I can't wait to get my hands on it.
"Your focus determines your reality."
~Qui-Gon Jinn
Image

User avatar
Rakshasa
Padawan
Padawan
Posts: 74
Joined: 04 Mar 2011, 22:57
Location: Wisconsin, US

Re: Open Bounty 007: SWTOUR

Post by Rakshasa » 23 May 2011, 14:55

I would've gone with: <Darth Vader> "I see you've constructed a new lightsaber. Now your skills are complete." over Yoda cooking. :P
(possible misquotation from memory)

Looking back at the KotORs, "useless" companions were one thing that always bugged me. I see the logic of this and love it.

User avatar
Crozar
Knight
Knight
Posts: 270
Joined: 18 Mar 2011, 15:17
Location: Calgary, Alberta

Re: Open Bounty 007: SWTOUR

Post by Crozar » 23 May 2011, 19:19

Nice to see Open Bounty back on the radar. I wish the devs would release some more stuff on Crew Skills, since I'm very interested in the crafting aspect of the game. However, the info that Damion Schubert gave on companions et al was good. As the game gets closer to launch we're not hearing the dreaded, "We can't talk about that right now" line much anymore, which is a welcome change. The devs are probably getting as sick of saying it as we are of hearing it.
Insanity is a state of mind.

Post Reply