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 Post subject: Patch 1.1.2, what it means to you
PostPosted: 08 Feb 2012, 15:33 
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http://www.swtor.com/patchnotes/1.1.2/272012

I am going to pull out some things that I found interesting. Not a complete list, if you want that read the notes, but do so with a healthy skepticism. Let me know if you have any ?'s

General

If Sprint was active when a player died, it now remains active when the player is revived. :)

Shadow

force technique gets boost:
Force Technique's Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

Kinetic Combat

big boosts for tanks:

Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.


Biochem- Can make more money but not have an advantage over non-biochems in stim and adrenal pwoer


Energized and Exotech stims and adrenals no longer require Biochem to use.
Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. :)
Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values. :?
The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned. (not true for me yet) :x

Eternity Vault- soa should be less buggy and the transition out of the platform phase should be easier

Soa no longer resets if he uses Mind Trap on the main tank. :D
Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result. :P
Players released from Soa's mind trap after he is defeated are now teleported to the appropriate location, allowing them to claim their loot. 8-)

General- This one makes me particularly :D

Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.

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