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 Post subject: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 06 Dec 2009, 22:45 
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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 07 Dec 2009, 13:35 
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The Inquistion, what a show
The Inquistion, here we go
We know you're wishing
That we'd go away
So, c'mon Republic and you Jedis too
We got big news for all of yous
You better change your point of views today
'Cause the Inquistion's here and it's here to stay

<<edited for content>>


Great episode, again guys. Thanks for the air time with my question. Good to know that I wasn't the only one thinking about the Inquisition.

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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 08 Dec 2009, 05:48 
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Great show guys,
I normally don't have a very long attention span but you kept it entertaining and upbeat and I made it all the way through yet another episode!

P.S - Jawa Sith Inquisitor FTW baby! Ooojini (Lightsaber sound) (terrified howl of R2-D2)

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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 08 Dec 2009, 21:40 
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The Sith Inquisition. Dammit, that's so good it should have been mine.

Damn you Inquisitor, I wasn't expecting you.

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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 14 Dec 2009, 23:48 
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I was worried after looking at both the Jedi Consular and the Sith Inquisitor on swtor.com that double-bladed sabers would be restricted to these classes only. However, after going back and looking at the Jed Knight and Sith Warrior "outfitting" tags it seems there are concepts of double-bladed sabers there as well.

Would anyone assume they would for some reason restrict Consulars/Inquisitors to only double-bladed sabers for some reason? In my Star Wars experience the double bladed is only ever really used by the 'warrior' types in order to throw off your opponent with a unique fighting style, as well as being able to take out more targets with less control. I will be interested to see how Bioware ties them in so closely with the Consular and Inquisitor - classes that in my mind would use only a single bladed light saber and focus more so on the force.

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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 15 Dec 2009, 09:10 
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I vaguely remember reading somewhere that the ability to use a double bladed required quite a bit of concentration. Concentration that those most in tune with the force had. I am sure that everyone can use one, but I would like to see different animations when a Consular uses one vs a Knight. I can liken it to the sport of archery, as an archer myself. Anyone can nock an arrow and pull a bow back. Then there are those who can hit a target and those of us that can zip the head off a turkey at 40 yards.

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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 24 Dec 2009, 18:10 
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BenNighthawk wrote:
I vaguely remember reading somewhere that the ability to use a double bladed required quite a bit of concentration. Concentration that those most in tune with the force had. I am sure that everyone can use one, but I would like to see different animations when a Consular uses one vs a Knight. I can liken it to the sport of archery, as an archer myself. Anyone can nock an arrow and pull a bow back. Then there are those who can hit a target and those of us that can zip the head off a turkey at 40 yards.


There are two solid quotes that seem to justify why BW chose to feature the saberstaff for the Consular/Inquisitor. The first comes from one of the "Combat Tactics" videos..

Quote:
The dual-bladed Lightsaber preferred by many Consulars requires a skilled approach to dueling. Wielding this weapon, Jedi Consulars will draw upon the Force to sense their opponents’ locations and strike them all down with precision.


The second comes from the Wookiepedia entry for saberstaffs / double-bladed lightstabers..

Quote:
To most effectively wield a double-bladed lightsaber, the staff must be kept moving around the body, never holding still and presenting an easy target, nor a predictable strike. Many users believed that the blades must be under control at all times. That means manipulation of the length or intensity of each blade, either through telekinetic means or physical, both of which are extremely hard to focus on while in combat. Exar Kun is believed to have mastered such a technique.


As far as being limited to just these two classes, there is concept art for saberstaffs in the Holonet entries for both the Jedi Knight and the Sith Warrior, so I'm pretty confident all force classes will be able to use them. The only thing missing for me are the Exar Kun style sabers with the shorter hilt and the ability to only turn on one blade. I can't seem to find any pictures that show this type. However, the large number of traditional style hilts that look identical on either end could mean good things for those folks who would wish to have a Darth Maul style where you can detatch the single hilt into two.


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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 16 Jan 2011, 05:12 
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I'm catching up with the podcast so pardon the lateness of this reply.

Just wanted to comment on companions. I tend to differ with with the opinion that the companions in Guild Wars were useless. This depends on which you were talking about. The mercenaries were worthless as you had no control over their specs, but the Heros were extremely useful. If speced properly you could solo the main game with them. STO is the same way. If you spec out your bridge officer's properly, then you can mow down MOBs. It will be interesting how companions in TOR will be implemented.


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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 16 Jan 2011, 12:36 
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DarthBelan wrote:
I'm catching up with the podcast so pardon the lateness of this reply.

Just wanted to comment on companions. I tend to differ with with the opinion that the companions in Guild Wars were useless. This depends on which you were talking about. The mercenaries were worthless as you had no control over their specs, but the Heros were extremely useful. If speced properly you could solo the main game with them. STO is the same way. If you spec out your bridge officer's properly, then you can mow down MOBs. It will be interesting how companions in TOR will be implemented.


I think I can speak for both Brooks when I say we really didn't play a lot of Guild Wars. I might have about 50 hours in the game total. We were likely referring to the characters that you would get in the city that were the generic "healer" or "DPS" roles. As I recall they were at a set level and often times really low. I might be mistaken though.

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 Post subject: Re: Episode 11 - Now Begins the (Sith) Inquisition
PostPosted: 16 Jan 2011, 15:52 
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Yeah, the ones in town were crap. The Heroes were introduced in Nightfall, and were assigned to your toon. You could customize them as far as Armor and Skills were concerned, and they leveled with you. It really added to the game, and helped us who prefer solo PvE out.


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