MER Episode 02 – Attack!!!

Zach and Brooks break down the past two weeks of SWTOR news, from the voiceover work outlined in Developer Blog #10 to the UI design shown in Video Documentary #3. All that and more in this week’s episode of Mos Eisley Radio!
Podcast: Play in new window
![]() |
Direct Download |
![]() |
iTunes Subscription |
![]() |
RSS Subscription |
News From the Galactic Republic
Return of the Mandalorians
-Overview of the video
-Mandalorians as a “faction” and how factions would work in SWTOR
Development Blog #10 / Video Documentary #3
-Visual appearance of the SWTOR engine
-Voicing of both NPCs and your player’s character
-All aspects of the scale and level of production going in to the voice over work.
-Brooks’ post about audio from an engineer’s perspective
-SWTOR’s UI and the need for a mod community
Stories from the Outer Rim
PC Gamer UK Interview with Rich Vogel
-PVP, Raids, Economy
Discussion of the Week
Trooper and Bounty Hunter Classes
-What roles Trooper and Bounty Hunter will play within both party and solo settings
-Class abilities
-Possible ability focus based on armor (for Troopers) and weapons (for Bounty Hunters)
Podcast Directories
We’ve uploaded our feed to a few different directories to make sure that whererever you are, you can hear us! Listed below are the links to our pages on various sites.
-PodBean.com (claim-my-podcast-in-podbean{scid-bW9zZWlzbGV5cmFkaW8=-ecid})
-Podfeed.net
-Podcast Alley







Comments
[...] values are high, there’s plenty of news discussed and there’s also something to learn: I now know Mandalorians aren’t a race, instead being more like a guild or clan. It’s fair to say [...]
I just listened to your two podcasts, good stuff…Thanks for posting them and I look forward to more info in the future.
I was just listening to the part of the episode where y’all were talking about 25-man raids and that kind of thing and their potential implementation of them.
I would really not like to see raids implemented as they are in more traditional MMOs. They are a huge timesink, hassle, and ultimately just an annoyance.
I think that 25 man quests in the style of a co-op or something more like an open team-style operation would be much more fun and really really awesome. For example, you and 24 other Republic soldier board a suspected Sith vessel holding a high ranking official. Some people will need to keep the enemy at bay, pressing forward through the ship as other groups of Republic soldiers must infiltrate the engine room in order to destroy the engines and end any chance of escape. Another group works its way through other portions of the ship, freeing Republic prisoners and such. This could all end in a rather climatic final battle where everyone is working together.
It would feel like a team effort and be very fast-paced and cinematic and would be much much more exciting than just watching a red bar slowly tick down as you hit your skills over and over until the single dragon dies. That craps lame.